Arbiter (electronics)

Arbiters are electronic devices that allocate access to shared resources.

Bus arbiter

A bus arbiter is a device used in a multi-master bus system to decide which bus master will be allowed to control the bus for each bus cycle. The most common kind of bus arbiter is the memory arbiter in a system bus system.

A memory arbiter is a device used in a shared memory system to decide, for each memory cycle, which CPU will be allowed to access that shared memory.[1][2][3]

Some atomic instructions depend on the arbiter to prevent other CPUs from reading memory "halfway through" atomic read-modify-write instructions.

A memory arbiter is typically integrated into the memory controller/DMA controller.

Some systems, such as conventional PCI, have a single centralized bus arbitration device that one can point to as "the" bus arbiter. Other systems use decentralized bus arbitration, where all the devices cooperate to decide who goes next. [4][5]

When every CPU connected to the memory arbiter has synchronized memory access cycles, the memory arbiter can be designed as a synchronous arbiter. Otherwise the memory arbiter must be designed as an asynchronous arbiter.

Asynchronous arbiters

An important form of arbiter is used in asynchronous circuits to select the order of access to a shared resource among asynchronous requests. Its function is to prevent two operations from occurring at once when they should not. For example, in a computer that has multiple CPUs or other devices accessing computer memory, and has more than one clock, the possibility exists that requests from two unsynchronized sources could come in at nearly the same time. "Nearly" can be very close in time, in the sub-femtosecond range. The memory arbiter must then decide which request to service first. Unfortunately, it is not possible to do this in a fixed time [Anderson 1991].[clarification needed]

Ivan Sutherland and Jo Ebergen, in their article "Computers without Clocks", describe Arbiters as follows:

"An Arbiter is like a traffic officer at an intersection who decides which car may pass through next. Given only one request, an Arbiter promptly permits the corresponding action, delaying any second request until the first action is completed. When an Arbiter gets two requests at once, it must decide which request to grant first. For example, when two processors request access to a shared memory at approximately the same time, the Arbiter puts the requests into a sequence, granting access to only one processor at a time. The Arbiter guarantees that there are never two actions under way at once, just as the traffic officer prevents accidents by ensuring that there are never two cars passing through the intersection on a collision course."
"Although Arbiter circuits never grant more than one request at a time, there is no way to build an Arbiter that will always reach a decision within a fixed time limit. Present-day Arbiters reach decisions very quickly on average, usually within about a few hundred picoseconds. [...] When faced with close calls, however, the circuits may occasionally take twice as long, and in very rare cases the time needed to make a decision may be 10 times as long as normal."[6]

Asynchronous arbiters and metastability

Arbiters break ties. Like a flip-flop circuit, an arbiter has two stable states corresponding to the two choices. If two requests arrive at an arbiter within a few picoseconds (today, femtoseconds) of each other, the circuit may become meta-stable before reaching one of its stable states to break the tie. Classical arbiters are specially designed not to oscillate wildly when meta-stable and to decay from a meta-stability as rapidly as possible, typically by using extra power. The probability of not having reached a stable state decreases exponentially with time after inputs have been provided.

A reliable solution to this problem was found in the mid-1970s. Although an arbiter that makes a decision in a fixed time is not possible, one that sometimes takes a little longer in the hard case (close calls) can be made to work. It is necessary to use a multistage synchronization circuit that detects that the arbiter has not yet settled into a stable state. The arbiter then delays processing until a stable state has been achieved. In theory, the arbiter can take an arbitrarily long time to settle, but in practice, it seldom takes more than a few gate delay times. The classic paper is [Kinniment and Woods 1976], which describes how to build a "3 state flip flop" to solve this problem, and [Ginosar 2003], a caution to engineers on common mistakes in arbiter design.

This result is of considerable practical importance, as multiprocessor computers would not work reliably without it. The first multiprocessor computers date from the late 1960s, predating the development of reliable arbiters. Some early multiprocessors with independent clocks for each processor suffered from arbiter race conditions, and thus unreliability. Today, this is no longer a problem.

Synchronous arbiters

Arbiters are used in synchronous contexts as well in order to allocate access to a shared resource. A wavefront arbiter is an example of a synchronous arbiter that is present in one type of large network switch.

References

  1. ^ Michael Fingeroff. "High-Level Synthesis Blue Book". 2010. p. 270. quote: "The bus or memory arbiter processes the request from the different processes and decides who gets access to the bus/memory."
  2. ^ Arten Esa, Bryan Myers. "Design of an Arbiter for DDR3 Memory". 2013.
  3. ^ Kearney, D.A.; Veldman, G. "A concurrent multi-bank memory arbiter for dynamic IP cores using idle skip round robin". 2003. DOI: 10.1109/FPT.2003.1275789.
  4. ^ Tim Downey. "Bus Arbitration"
  5. ^ Shun Yan Cheung. "Bus Arbitration"
  6. ^ Sutherland, Ivan E.; Ebergen, Jo (August 2002). "Computers Without Clocks". Scientific American. 287 (2): 62โ€“69. doi:10.1038/scientificamerican0802-62.

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